These are composed of boutiques and spas. These are larger stores and shopping malls, as well as inns. Only poor-wealth residents will work in these, so connect these to mass transit to get the residents to their jobs. This is usually a small store or gas station. Split up by wealth, you can differentiate between five kinds of commercial buildings: Commercial services are flexible and can stand limited amounts of pollution, while offices need a clean area. While services will stay small throughout the game, offices can potentially grow into large skyscrapers. There are two types of commercial buildings - services, which includes stores and hotels, and offices. They mostly work in the highest wealth jobs in the big offices and industrial enterprises.Ĭommercial is a source of jobs. They need health and education set up fully and at least some parks, so you will generally not see them until late into the game. These live in large villas and big condos. These are very widespread and will work anywhere apart from low-wealth jobs, and will constitute the majority of your residents in the middle of the game. These live in larger, low-density buildings and require basic education and health facilities to grow. It is desirable to connect these to mass transit as they prefer using buses and trains as their means of getting to work. As they have very low needs, these will be your staple people in the early game. These will primarily live in high-density buildings and prefer to work in industry and agriculture. There are three kinds of residents, determined by wealth levels: Residential buildings start off at small houses and eventually grow to apartment blocks, large tenements up to towering highrises. You will want to keep this area away from pollution and near potential jobs. Residential is where your people will live. There are three different kinds of zones to your disposal: In SimCity, to get people into your city you will need to create zones.
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